4 posts categorized as "Research"

Just-in-time health intervention for prevention of prolonged sedentary behavior
May 1st, 2017 00:00
Even people perform a sufficient amount of physical activities, uninterrupted sedentary behavior would cause increased waist circumference. This work explores how to provide Just-in-Time support for prevention of prolonged sedentary behavior, including (1) when to deliver JIT support, and (2) how to tailor contents of the support.
Just-in-time intervention
Exploring user experiences for active workstations
June 1st, 2015 00:00
As prolonged sedentary behavior causes early mortality, there has been increasing interest in active workstations, which allow workers to simultaneously perform both office tasks and physical activities; but, it is unknown how office workers actually use in real world. This research is the first attempt to reveal user experiences for active workstations.
Active workstation
Under-desk elliptical trainer
Office furniture
Developing multi-player exertion games for group fitness swimming
April 1st, 2014 00:00
Group fitness is one of the most representative social exercises and includes any forms of fitness exercises performed by a group of people led by an instructor. By leveraging unique characteristics of group fitness, this work explores how to design social exergames which provide similar experience of group fitness to multiple people.
Group fitness
Developing multi-player exertion games for underwater environment
March 1st, 2013 00:00
Even though exertion-based games (or, exergame) are regarded as promising ways to promote physical activities, most of them has considered ground-based physical activities. To design exergames for water-based physical activities, there are many unique challenges, such as (1) underwater network communication, (2) swimming motion recognition, and (3) game…
Underwater network
Activity recognition

Made by Choi, Woohyeok (woohyeok.choi (at) kaist.ac.kr) © 2019; built with Gatsby; sources are available at this repo.